[ Key art / screenshot ]
Dead Sector
A squad-based survival shooter set in the ruins of a quarantined megacity. Up to four players fight through procedurally influenced city districts — managing ammunition, coordinating flanks, and racing to extract before the encirclement closes. Fast, brutal, and built for replayability: the city never opens the same way twice.
Gameplay centres on positional tension. Every street corner is a decision point: push for the supply cache or hold the perimeter. A persistent upgrade loop between sessions means squads grow more capable — but so does the horde. Dead Sector rewards teams that communicate and punishes those that don't.